World Eater
Very early work in progress
Game Design Document: https://docs.google.com/document/d/12GGBStwJssn1gW2YbDDI_mQdUcL6_07MngNSJuDMWmw/edit?usp=sharing
Camera controls:
WASD - Move Camera
Middle Mouse click + drag - Move Camera
Mouse wheel - Zoom in/out
Q - Rotate camera left
E - Rotate camera right
Mechanics:
You play as an amorphous blob. Your goal is to eliminate all the other colors of blobs.
Each tile you control will generate more volume of the slime. So spready quickly to grow quickly.
You can build two structures that will give you an edge over the competition.
1) World Eater Bones
2) Blister Spewer
The world eater bones act like walls that both contain your slime and keep the enemy out. It costs the enemy more to tear down the wall than it does for you to build it. Press Z to select the bones and place them. Right click when you have a bone selected to make it stop blocking your slime from flowing through. You can undo this again with another right click.
The blister spewer gathers up slime into a sack and then throws it across the battlefield. Use this to reach high places or concentrate attacks on opponents. Press X to select the blister spewer and place it. Right click while a blister spewer is selected to place it's target. The blister spewer will fill up and spew its blisters automatically once it has a target.
You win the game once no other colors of world eater are on the battlefield.
Your structures are actually organs, so be careful not to let the enemy eat the slime away from around them. Structures don't do so well on their own.
Updated | 16 hours ago |
Published | 6 days ago |
Status | In development |
Platforms | HTML5 |
Author | Exeler22 |
Genre | Strategy |
Made with | Godot |
Tags | 3D, Experimental, Indie, Real time strategy, Singleplayer |
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